Brink reveals herself as a turncoat that has put everyone else in danger. This is bad. Inara takes an eye for an eye. Tracey chops the unchoppable. The party doesn’t forget.
Something’s fishy in the Council’s stronghold, so the party explores the basement to figure what’s splashing around. Inara uses the power of love. Tracey hangs out. Everyone gets stumped.
The party makes their way into the Council’s stronghold. It is easy and there are no problems at all. Inara boops. Tracey makes a mess. Chad is definitely a human who can run and hug.
With the Doove and Boosters compromised, Inara and Tracy have to bring the fight to the Council. But they can’t do it alone or empty-handed. Inara recommits. Tracey points the way. Amanda & Brandon draft their party.
After the Council of Bright destroyed the capital, everything is in disarray. Three months later, we’re adjusting to the new way of life. Inara refuses breakfast. Tracey brews some tea. Everyone is on their guard.
Welcome back to Dungeons and Dragons in Reality, the only escape room you can never escape from because it’s in your imagination. Mike gets scared. Julia tears her swimsuit. Amanda has The Talk.
We’re goats at a party. It’s a big party, and it includes Tilda Swinton making eye contact.
Tracey and Inara have only a few hours before the representatives’ revote. Can they find a way to separate Alonzo from the medallion before it’s too late? Inara considers a plant. Tracey takes a suggestion. Harriet answer the call.
With the body Alonzo encased in the anti-magic bubble, the party has to deliver the prince and his energy doppelgänger to Concentra. It will definitely go well. Tracey suffers for suffrage. Inara makes a move. Alonzo speaks for himself.
The match of the millennium is about to set everything off. Tracey grapples. Inara takes the catwalk. Kohl cuts the promo of her life.