This is the Afterparty, where we sit down after every episode to break down our game and answer your questions about how to play at home. Today we talk about chase mechanics, where our characters come from, and how to get into D&D as a beginner.
Here’s that Fast & Furious recap video. It’s worth clicking, we promise. Ch-ch-ch-chase scene!
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- music: brandongrugle.bandcamp.com
Cast & Crew
- Dungeon Master: Eric Silver
- TR8c (Tracey): Brandon Grugle
- Inara Harthorn: Amanda McLoughlin
- Johnny B. Goodlight: Michael Fische
- Multitude: multitude.productions
Amanda: Whew! Well, welcome to The Afterparty. I feel like we all need a breather after that epic chase scene. So, boys, how do you guys feel?
Michael: (Smugly) Not that tired actually.
Amanda: Yeah, oh, okay, yeah thanks, you didn’t do any running at all though.
Brandon: Surprising. I feel like I just tried out for the varsity football team and did my damnedest and, uh, and winded. And I'm a little smelly.
Amanda: Yes, you are covered in mud. Eric?
Eric: Uh, the Dungeons and the Dragons. 2 Dungeons 2 Dragons. The Dungeons and the Dragons: Tokyo Drift
Amanda: (Groans) No, no, no, no.
Eric: Dungeons and Dragons: Fast Dungeons. Dungeons and Dragons Six.
Brandon: It wasn’t Fast Dragons?
Eric: No, wait, that was Fast Dungeons, wait, that was Dragons Five, Sorry. Dungeons and Dragons Six, Dragons Seven and the Fate of the Dragons.
Brandon: The Fate of the Dragons is probably already a thing. Like it has to be.
Eric: I’ve played that module.
Eric: Yeah, so I had a good time.
Amanda: I super enjoy that chase scene. And if listeners have not heard that 10 minute recap of the Fast and Furious franchise, which includes the immortal line “Ch-Ch-Chase Scene!”
Eric, Michael: “CHASE SCENE!”
Amanda: We’re going to link it for you in the description, don’t worry.
Eric: Sorry, we had to cut out the part where Alonzo brings everyone around a grill.
Eric: And he says, “Uh, you are all my family. Especially the robot. Beep beep. Actually, Vin Diesel, please come on our podcast please. Would you play D&D with us?
Brandon: That was so cool. Also I don't go beep beep.
Amanda: Can you imagine?
Amanda: So in our Afterparty, we talk about things that didn't necessarily make it on mic or that happened behind the scenes that we didn't discuss. One of which was, we started this episode, unusually for us, with about 15 minutes of talking to each other that didn't make it into the episode [available as a bonus for our Patreon supporters!]. That is called table talk, when we talk about the thing that we're going to be doing. So, what did we talk about and why did we choose to do it, Fish?
Michael: We talked about what we thought our characters would do at the beginning of this chase scene. Table talk is really difficult sometimes, ‘cause, you know, you want to be in the moment. But sometimes, it's hard to be in the moment when you're conflicting what you would do and what your character would do and then have to reconcile that. So sometimes, you know, when appropriate makes sense to do some table talk, figure out plan of action. It was interesting to think it through and kind of have an idea of what Johnny would do before. And I know we all did the same thing.
Brandon: Yeah, like, this is not against rules. Like we are professionals, we did not divulge information. But I did chat with Eric briefly about like what course of action I could possibly take as Tracey, in the next episode, before we recorded this episode.
Amanda: Yeah, because we had two weeks where we knew that this chase had just started before we were able to actually play it out.
Brandon: Exactly, and in real life, Eric and Brandon spent a little too much time together in the past two weeks.
Eric: Brandon pinned me in a plane and just like strapped me down for two hours and asked me like, “So, what if Tracey didn't run?”
Brandon: I did do that, yeah.
Amanda: Brandon devised a business trip in order to have an excuse to spend 12 hours with Eric on a plane.
Brandon: Originally I actually came into this thinking that Tracey would probably, actually, not run. Like he would just watch you guys run away and try to chase them because he was super, super-duper interested in trying to figure out who and what and why Cole was, and what the devil thing was. He’s all about gaining knowledge if he can. So that was actually my original plan.
Amanda: I thought you were going to say that pursuing something through a crowded market reminded him of his kind of traumatic past with mobs and persecution and stuff.
Brandon: True, he doesn't actually have very clear memories about the cause he was in rage mode.
Amanda: So what changed your mind?
Brandon: I realize that Tracey is lawful good. :ike he is going to try to see this through. He can't just, like, watch a kidnap happen and then not try to intervene. So I, Brandon the player, wanted to go figure out what this devil is and I think I was rationalizing that because that sounds fuckin’ dope. But, uh, in the end, I think we had to play to my character I guess.
Eric: I never processed - then, this is me loving action movies, this is me loving like Fast and Furious, Gone in 60 Seconds, like, all those big scenes in the Bourne movies and Mission Impossible - if there is a chase scene and I have any sort of ability to be in it, regardless of my strength, like I'm going to do it. That never crossed my mind in a million years that people wouldn't want to participate in like the climax of action movies. Let's talk about Sneaky McGee over here though. You were the action movie star who I want.
Amanda: Yeah, Inara is a kid from the country who grew up with a bunch of older cousins talking about, you know, like folklore tales and legends of people that they know. And this is her second day in the big city. So, hell yes, she was going to take the opportunity to do a Jason Bourne over these market stalls.
Brandon: I keep forgetting that it's Day TWO of us being in this town.
Amanda: Yeah and this is like Day Four of Inara being away from her family for the first time.
Brandon: Yeah, that’s crazy.
Amanda: So she is just like taking every opportunity to do cool stuff. And I bet you she has practiced that move with the ball bearings a thousand times, like throwing something at, like, the hole in a tree to try to, I dunno, hit it. Assuming she’d need that skill at some point.
Brandon: I want to know more about the actual like chase itself, like the mechanics.
Eric: First of all, shout out to DNDHackersGuild.Weebly.com. Its a blog that I found this on. I Googled “better chase mechanics.” The Dungeon Master's Guide has everything, but is not always the best, so there is a chase mechanic. And I always thought it was really interesting they would actually make this big action scene happen. But it's actually really complicated to follow and I couldn't really parse it. So, a shout out to DND hackers guild. I'm using their fast and fun chase rules for D&D 5e. And it kind of captures the action which I love.
Brandon: So, let me tell you what happened from a player's perspective and a listener’s perspective. So there was a distance rule about 25 feet. If we succeeded, 25, it felt like we get 25 closer. 25 feet farther away if we failed. We did athletic contests. If I won, I got closer; if I failed, I got further away. And then there was something [that] happened, where you rolled some die and then some event happened, right? What was that?
Eric: OK, so you guys were doing a check to see like who would catch up on who, who like won that particular leg. I had a certain number of legs in my head, like how long the chase would work before you guys like ran out of space and they would go… and go wherever they had to go. I also gave Inara acrobatics instead of athletics because you Jason Bourne’d it and did parkour. I fudged that a little bit, I’m very OK with that, I made that a very high, very hard to do that. So then I basically designated each one of you to be like the representative from your team and you might have noticed that. :ike I told Inara to roll or told Johnny to roll when he busted back in on Joe or when Tracey rolled. And then I had the other three characters go as well. The Centaur, Halfling One and Halfling Two. Halfling one was the one with the flaming arrow and the Halfling two was the one with the recorder. I actually made stats and items for all of these people. So like the centaur was a lot stronger than Halfing One and Halfing Two, just to mix it all up. Whoever won that contest either got closer or farther and then depending on whether you guys rolled an even or an odd number was dependent on who had to deal with the chase table. I have a table right here, which I'll show everyone on Patreon, labeled from 1 to 20, about different things that might happen when you are in the chase. And sometimes they're good, sometimes they're bad. But the majority of y'all kept rolling evens so it kept happening to them. Which is why they got hit with the flame thing - actually that was a jar holding a fire elemental.
Brandon: Oh I thought it was like alchemist fire.
Eric: It, well, kind of. It was, like, in a jar and it broke in like the hands, it was really a living being and then the centaur got scorched. You getting hit with the dog, that was actually, it was under the Random table. So I actually rolled again to see what the random thing would be. Uh--
Amanda: And just based on whether we rolled even or odd and in our contest, that determined like who the effects of this table hit?
Eric: Yes exactly.
Amanda: Got it.
Eric: So you got hit with the dog.
Michael: I lost the cloak.
Eric: Yes you'll have the cloak that was one of them. Them having to deal with the wooden fence. That was another thing that was on the table.
Brandon: I jumped over an albino oxen?!
Eric: Well what happened was they dealt with the things that were thrown at them in the way that they knew how. So if you have a wooden fence, you shoot it with flames and then you have your big strong dude bust through at full speed. This halfling had some sort of instrument that made the bison do a thing and then you had to deal with it. So it was like things happen and they can interact with them at different times. You'll see, there were other stuff that we just didn't get to which I'm super bummed about. My favorite thing is actually, it’s called Snap Opportunity. And I woulda counted down from three and all three of you, plus the enemies, might have had a chance to, like, do something extra. So that would have just made it really, really exciting.
Amanda: Like, “Inara jumps from the stall and lands on, on top of the centaur!”
Eric: Yeah, you could have done and attack. You could have done another spell, you could of really done anything.
Brandon: Like a bonus bonus action or something.
Eric: Yeah! But you couldn't do that unless we actually got to it in the chase table. Shout out, I really love this mechanic. I mean, I messed with some things on my own but this really, like, made it very action packed and I mean I had a good time running it.
Brandon: Yeah it was super cool.
Eric: I have, I have some questions from our audience for our Afterparty.
Amanda: Let’s do it.
Eric: This is from the... (slowly) Pottteeeerrrleeesss Podcast.
Brandon: I've never heard of it.
Eric: Did I pronounce that correctly?
Amanda: And the name, is his name, Mikhail?
Eric: Mikhail Shoobs? Mikal Shubert?
Amanda: Mikal (very French) Shubert?
Michael: Is this a bit?
Amanda: No, it's Michael Shubert, from the Potterless podcast!
Eric: We like him a lot.
Amanda: He’s a very old friend and good, good friend of the show.
Eric: He asked, “What role superstitions do you have? Do you blow on the dice? Shaking them three times? Does anyone have any superstitions when they roll the dice?”
Amanda: I'm the newest player and one that I have picked up is from Fish right here, to my right. Leaving all your dice on the table with the highest possible roll facing upward because I think it is giving good vibes to the dice, and also pretty, and reminds me which one is which — which is the most tactical and important thing that you can do there. Someone says D10, I go “Muuuuh, these are all shapes. Who knows?”
Amanda: Even when Eric says D6, to this day, I'm not used to thinking of these as like the normal thing that I think of when I think of a die. So leaving your dice with the highest number of face up is what they recommend.
Brandon: I don't believe in it at all.
Amanda: Beep boop, I'm a robot!
Brandon: I do turn my dice top number side up just because so I can see them quickly but that's not a Ju-Ju thing at all.
Brandon: I like my dice a lot because they're very cool looking, kind of black and gold and green.
Amanda: You can never read them on your first glance, though.
Brandon: I can’t, no. Especially if it's dark, I can't see them. But this is the first set I ever got and it was from my, one of my good friends named Trajan. He bought it for me from my first game of D&D ever.
Brandon: And I've never changed him because I love these dice.
Eric: I think I've said—yeah I have similar superstitions, not necessarily about rolling, but the dice I use. I have two sets of dice: one that I bought at 20 Sided Store in Brooklyn and another that I got from Greg Tito, from D&D…
Amanda: Nice name drop, y’all.
Eric: …who works at Wizards of the Coast. The ones that I got from Wizards I feel like are my DM dice. It feels very special…
Amanda: They’re sanctioned.
Eric: Yeah, it feels like they're sanctioned, just for DMing.
Michael: I keep the highest number up. I want the dice to feel comfortable in that position. You know, specifically the D20, when the 20 is up, the 1 is down. I need that 1 to feel as comfortable as it can be and as happy as it can be touching the literal table. Because I cannot tolerate a 1. I have thrown the dice onto the floor, and in the trash—
Amanda: You have.
Michael: —that has failed me. Everyone here is literally shaking their heads.
Brandon: I do have one nerdy dice thing that I would actually do because it's actually real.
Amanda: HOT TAKE.
Brandon: Your dice can be weighted unevenly just by the way it's made. So like the way you can check is you get a cup of saltwater and put enough salt in it to where your dice floats. It's buoyant. And then you spin the die, if you get an even distribution of the numbers, it means it’s statistically weighted accurately. So if you get like 14 sevens in a row, you know your dice is fucked up. So like, don’t use that die.
Amanda: And we actually have a new place that y’all can ask us questions and which is our Discord. It's a chat room that we have created specially for Patrons. So our wonderful Patrons just log in every day and we have a channel to talk about RPGs, a channel to talk about the show, a channel to talk about random stuff, like Mulder and Scully’s outfits from X-Files in the late 90s. Good stuff. So anyway I think Eric we have some questions from the Discord right.
Eric: I do. I got one right here from F Jork 3, that’s Ben Horkley, right?
Michael: That is indeed Ben Horkley. Here's a question, “For the player characters: how much do previous characters you've played influence your choices? And, if so, do you try to be more like you’ve you've liked or intentionally unlike ones you've already done?”
Brandon: That's a good question. So I've played three different characters now. My first one I ever made was a gnome. It was a sorcerer gnome named Gnome Mercy.
Amanda: Oh boy.
Brandon: He was a member of the law, the law enforcement agency.
Michael: Oh, trends.
Brandon: The progression is interesting because he was this character that was all about like being studious but also kind of like a drunk and like didn't really care about the party much. He just kind of wanted to like read books and like drink wine.
Amanda: Same. Same.
Brandon: And that wasn't really a fun—yeah, right? That was enough to be fun but—it was, it wasn't a fun character to play. So, the second time, I went swung the opposite direction with a ranger I play, who is a recluse and is an elf and has a gorilla buddy? And it's kind like a buddy cop movie, which is really fun to play but like not fun to listen to. So I think, in this one, I really took those data points and informed like, I want to be close to my character but I want, I want them to be unique and I want them to have their own motivations, their own influences. And, this, Tracey is like someone who's actually like a real thing. It's not just like a idealized like stereotype of a character.
Michael: So Johnny B reminds me a lot of a monk I once had that… ended up dying really quickly. He cared a lot and that was his problem. He was really much too generous. And unfortunately for him, he didn't have the power to match the generosity. And what he lacked was a meaning in the world. So what I gain from him is that, I wanted whatever character I would play now to have an ultimate goal that superseded and would survive whatever the quest of the game would be. For Johnny, the light and the undying light, the spread of the light, the death of the shadow, is more important above everything else. And everything else is to help make that happen. And that's more important than anything else. And I think that's important for him.
Brandon: So I think what I'm gleaning from both of us is that it's not a question of if we try to be the ones we like... or, intentionally unlike the ones we’ve already done. It's we take what we've learned from the previous ones and build them into better characters. And the characters get better as you go on.
Michael: I know Johnny is a good character — in the sense that he has enough depth and enough things, that between Eric the other characters and myself, we can make him interesting and fun — because of the fact that there has been other failures in the past that I've played through. Johnny could not exist without literally every character that I've either DM’d or played as.
Amanda: Inara is is my first character of substance. I had like five or six meetings of a previous party, which my first and only experience with D&D in the kind of months leading up to starting the show. In that campaign, my character is a cleric and, sharing some things with Inara, in that my character was really kind of reserved, you know? And then, a little bit like, less enthusiastic and less effusive than I am in life. The difference here though, I think, is that I'm really finding real motivation for Inara. And, I mean, it’s increasingly as we go on, more and more what she would do in a situation based on her and not just based on, “Oh, what is this like collection of abilities on my character sheet say that this character can do, responding to the situation?” And I think, even over the course of the episodes that we’ve done so far, I'm starting more and more to emphasize the parts of Inara that I think are interesting. And like really move toward what feels like the truth of the character, you know, as she gets bolder and as I get more experience as a player. Talking in first person more, like you know, kind of jumping into stuff without describing what I want to do more. And also, I don't know, just being more more decisive. And I see all of that as a function of getting to know the character better. And some of that relates to me as a person, you know, wanting to be more decisive and more spontaneous and more committing to things that I want to commit to. And so, seeing those things come out in my character is just really interesting, like, throughline to, to my life.
Eric: Dope. I actually, there’s a question for me, here on the discord, as well. “For the DM, have you ever recycled PCs from previous games as NPCs?”
Amanda: Fucking Video James.
Michael: All I have to say is…
Eric: (Cackling laughter)
Michael: Let me tell you…
Brandon: If Video James shows up, I'm quitting.
Michael: I’m about to. There's a character that was created for a One Off that I was a DM of and my brother Johnny—may or may not be a basis of the name Johnny—Eric and Brandon, called Video James.
Michael: And, boy howdy, is Video James a character. His stats are, uh, insane. He has no strength to speak of. In fact, negative strength to speak of, very similar to Johnny, except worrrrse. And everything else is so powerful. His spell set is incredible. His skills are incredible. He has a horrible voice. He has a horrible personality and Eric has brought him to life, in my understanding, at least three separate campaigns now.
Eric: (Laughing throughout)
Amanda: Video James is the constant!
Michael: And I dread the moment that Video James comes up, knowing that this was a character I literally made the character sheet of and Eric decided to give a personality. And I know—it's like you're the scientist in a zombie apocalypse movie and you know you were the one who wanted to like cure cancer but suddenly made everyone a zombie?
Eric: All right. Well, I had a character who is a warlock whose name was Video James. He was insufferable, but that was his thing! He was lawful evil. The only thing he cared about was himself and his familiar. And I gave him a terrible voice. (In high-pitched annoying voice) “I’m Video James! I’m going to fuck you up!”
Amanda: We remember.
Eric: His charisma was super high, so I wanted to play him as such. If anything, he taught me that people don't have to like your characters, which kind of gave me a lot of free range to do stuff with Greg and to do stuff with our antagonists. I mean, you guys don't like a lot of the people who you've met and I think that's OK. There's a lot of the people who are self-serving much like Video James. Also, Video James had like five familiars so like he was super powerful and I think that when you see someone who does things that you can't do anything about, it also is really frustrating. And I try to embody that with a lot of the characters who have power in this campaign.
Brandon: He was also my cousin, and my name was L.L. Cool James.
Eric: We have a question from our email. You can email us your After Party questions at hello at join the party pod dot com. This is from Maria Martinson—hey, that sounds like a person we know.
Eric: I like her. “Hej! Loving the party—having a blast, and just wanted to ask you guys a quick question! Your pod has got me super interested in playing D&D but I'm a complete n00b and have no idea where to start. I don't have any friends who play, and all my google searches have been for naught - so I'm not even sure where I might find anyone to play with… Any tips?? Tack in advance (all the way from Stockholm, Sweden). Maria Martinsson”
Amanda: Maria, we love you and you’ve come to the right place.
Eric: A lot of people have asked us this question. It's like our pod is attracting a lot of new players or people who are now falling in love with D&D and we're really excited to answer this question. I think my first thing for you to do is to go to your local game store. Your local game store will have everything you need to know to start and the people who work there are very knowledgeable and hopefully be very nice. All anyone wants to do if they care about board games, roleplaying games, is to teach new people, and this would be the perfect place to start. And I know that there are a lot of places that have like DM classes, that have D&D classes, that run D&D Adventurers League, which is like you can show up and there's already a DM who will have a game to play and you can just pop in and bring your character. Hopefully you can find people in real life who will give you that leg up! So my suggestion: find your local game store, talk to people and then you can buy the starter pack from D&D.
Amanda: And maybe the idea of walking into a game store and starting a game, or even just saying saying the words D&D is intimidating, it certainly was for me. So my two suggestions would be: One, maybe you are the person to start this in your friend group! Maybe you will just leap into DMing and see how it goes. That's how we started where, you know, a couple of our friends said, “I really want to play D&D.” We were lucky enough to find out that one of our friends Eric had experience doing this game so it was it was easy but we were also prepared to just like, buy the books, figure it out and learn, start playing on our own. So maybe, you have some friends who you can convince and say, “Hey, listen to Join the Party,” or “Hey, just believe me, like, let's do this thing for a few hours one night and just see how it goes.” But also, there are lots of spaces online for you to meet folks and to start playing. And especially, like I said earlier, if the idea of walking into a physical location and trying something new with people you've never met before is intimidating, I totally get that. So there's this site called Roll20 which is a place to meet other players and play D&D online. And there are probably also a ton of Facebook groups for people who like gaming in your area, or maybe there's other Facebook groups like, I’m in a New York City area book club with women in it and lots of us have like, you know, knitting meet ups and D&D meetups—
Eric: (Laughs approvingly)
Amanda: —we do! You know, go to yoga classes together. So again, maybe in a sort of another area where you know folks are ready or you have a common interest, you can find people who are interested in D&D. Or search specifically for, you know, roleplaying or gaming or tabletop gaming groups in your area. Any bars that play trivia might have board game nights. Just kind of look and see places that you can find groups ready to do that. But, you know, there's no shame at all in starting online and kind of, getting comfortable that way before moving into a sort of IRL context.
Eric: I also want to say that I had never DMed before.
Amanda: No, you just stepped up to be a DM.
Eric: Yeah. So it's not so scary. I mean, it is scary, but it's not so scary.
Michael: Every DM has to start once. You’ve just got to do it. You have to be the brave person to be willing to look at a book and read rules and sometimes make stuff up or buy… there are things that it's all premade. You have to be the one to kind of put that effort first. If you are, you can make it, you can do it.
Brandon: I just want to say that there's definitely like… it’s, it’s terrifying to do this and I get it because I was there not but two years ago at this point. But like, there's really, I think, there is something special about like putting yourself out there and actually going to… Like, I started with the TAZ Facebook group and someone just posted like, Hey, who wants play D&D? And so I commented and said, Hey, I'm in. I didn’t know any of the seven people, six people showed up and but now, two years later, like we still playing and we're all good friends. And I know that's a really scary step for a lot of people and it was terrifying for me. But I think people in the space of D&D, there are going to be just inherently people that are going to be accepting and excited to do this weird thing like, to be pretend to be someone else for two hours. And that's a really powerful thing to step into. Just put yourself out there. I think you'll be rewarded.
Amanda: Vulnerable places where real interactions, real friendship, real interpersonal magic happen. So don't be afraid, y’all.
Brandon: Also, just like, offer your friends beer and pizza and they'll come over and you can DM for them.
Amanda: “Beer, pizza, surprise! it's a board game.” That's how I played my first tabletop games. Thank you, Connor, for bringing settlers of Catan to a family road trip where we had no TV and no option but to play Settlers of Catan. I never would have said yes otherwise, but look at me now!
Michael: I think one really good tool would be more people, it seems, are comfortable with regular board games. I'm someone who plays even regular board games, kind of R.P, role playing. I’ll RP Monopoly or…
Michael: I was recently told…
Brandon: You are Mr. Moneybags.
Michael: I was recently playing a game called Acquire and that's actually what won me the game, was because I decided to take on a character. Bringing character and narrative into games that don't necessarily need it kind of shows other people that that's cool and fun. And we all, since we were little, everyone has pretended they were someone else. Everyone has role played. And D&D is just adding rules and structure to the roleplaying you've already done. So whatever way you end up going, in terms of actually finding the rules and playing a specific game, as long as you roleplay, as long as you stick, you find a narrative, you find the story within yourself for the group. They'll be the fun, that’ll be, I think, where you find that nugget of enjoyment that will get everyone to say “We want more.” So you, as a player, bring that. Make up a story. Be someone else. Accentuate who you already are. Whatever you want to do. You know, just do that, you'll enjoy it, everyone will enjoy it. Show your vulnerability and others will do the same. You will be rewarded for how much you share with others in these games.
Amanda: Yeah, as one person takes the stakes seriously, takes the universe seriously, takes commitment to character seriously, that really just invites other people to do the same. And that's true in, you know, vulnerability, commitment and friendship, and it is true in storytelling as well
Michael: And monopoly. Not really.
Brandon: (Dramatically) “I am the cat!” No, wait, the cat’s gone.
Michael: I am the thimble? Is thimble still there?
Amanda: Thimble is still... a word... I don't know if it's still a Monopoly piece.
Michael: Aww, so sad.
Amanda: So, you know, if you can convert your existing friends into gamers, or if you can make new friends out of gamers that you have just met, you should do that. You should try. Be brave. We're here with you. And let us know how it turns out.
Michael: And I know for a fact that the folks in our Patreon Discord are helping each other with their new games and are helping each other with finding people.
Amanda: Heck yeah!
Michael: So definitely, if you even want to just do the minimum amount in our Patreon, join that Discord. Meet some people who are interested in playing and we all help each other play these games that are so much fun and we can tell these stories about ourselves and these fantasy people. Or non-fantasy people.
Brandon: And if we can help in any way, like if you guys need help with making a character, or like if you need help with finding a group, like that we can facilitate somehow...
Amanda: Understanding a rule…
Brandon: Yeah, please let us know.
Amanda: Let us know. You can do that @JoinThePartyPod on Twitter, Facebook and Instagram. Our Patron is at patreon.com/jointhepartypod. And if you want to write to us you can do email@example.com or at our web site, jointhepartypod.com— where we keep our transcripts and character sheets and some character art and all kinds of goodies. You can also send us a contact form through that site. So please, we want to hear from you. Thank you so much for listening and we will see you in two weeks with a new episode.
Michael: Light be with you.