When the Speaker calls, you answer. The party tries to put together the puzzle of the stars and the Centering, even when danger looms in the background. Inara holds the leash tighter. Tracey stops traffic. Kohl cuts a promo.
Practicing our French, preparing with the players and moving on from the labors. This is the Afterparty, where we sit down after every episode to break down our game and answer your questions about how to play at home.
Adventuring with two players, unveiling the secrets of time and space, and creating an ice-breathing T-Rex. This is the Afterparty, where we sit down after every episode to break down our game and answer your questions about how to play at home.
Discussing big changes for Join the Party and the rest of the story. This is the Afterparty, where we sit down after every episode to break down our game and answer your questions about how to play at home.
The party approaches the final labor on the list the Labyrinth of Dawnrise. Every maze has an end, so they have to make their way out. Right? Inara listens to Spirits. Tracey touches the cheese. Johnny walks through the door.
It’s time to share cleaning tips, discuss the lives of centaurs, praise this very cool module by the fabulous Ev, and dish on the iconic Miss Vanjie. This is the Afterparty, where we sit down after every episode to break down our game and answer your questions about how to play at home.
Back to school, back to school, to prove to Ze’ol I’m not a fool. The HORSE house needs help and we have the pledges to clean it up. Inara does a 180 wall ride. Tracey gets claustrophobic. Johnny serves up darkness.
Playing to the audience, high school theater stories, and debating Alonzo and Greg. This is the Afterparty, where we sit down after every episode to break down our game and answer your questions about how to play at home.
Put on your nicest cloak and fanciest shoes - we’re going to the opera. But, uh, why are we going to the opera? Johnny fleshes out his part. Inara won’t show her face. Tracey hates soup.
Turning D&D into Queer Eye, doing children’s mazes, and cutting the podcast. This is the Afterparty, where we sit down after every episode to break down our game and answer your questions about how to play at home.
The party works their way down the checklist to Mr. Pickles. It seems ominous… and we’re not lyin’. Inara is a-maze-ing. Tracey satiates. Johnny is Antoni.
Come one, come all for discussion of D&D modules, creative collaborations, and autumn—the season, not the assassin. This is the Afterparty, where we sit down after every episode to break down our game and answer your questions about how to play at home.
Love’s labor’s not lost on our party as they confront the god of death Ze’ol. What is the next task they have to tackle? And will it involve hats? Tracey gets jammed up. Inara talks to teens. Johnny tries to sneak.
Defeating a hydra, bringing back old items, and celebrating holiday one-shots. This is the Afterparty, where we sit down after every episode to break down our game and answer your questions about how to play at home.
Something is wrong with Chronopolis. It’s changing. And it’s not supposed to change. Tracey goes back to reading. Johnny’s name is Johnny. Inara chooses you!
We talk food hacks, bags of tricks, the Speaker, and what the heck this arc title even means. This is the Afterparty, where we sit down after every episode to break down our game and answer your questions about how to play at home.
The boys are back in town (the boys are back in toooooown). And by boys, I mean our party. The speaker needs Inara, Johnny and Tracey back at once. A delegation from Cronopolis is coming and there’s no time to lose. Inara snacks. Tracey tells jokes. Johnny is at the top of the pyramid.