To change the course of history, the party challenges the gods. This should go well for everyone. Inara revokes her membership. Tracey gets what he wants. Alonzo dances his heart out.
Brink reveals herself as a turncoat that has put everyone else in danger. This is bad. Inara takes an eye for an eye. Tracey chops the unchoppable. The party doesn’t forget.
Something’s fishy in the Council’s stronghold, so the party explores the basement to figure what’s splashing around. Inara uses the power of love. Tracey hangs out. Everyone gets stumped.
The party makes their way into the Council’s stronghold. It is easy and there are no problems at all. Inara boops. Tracey makes a mess. Chad is definitely a human who can run and hug.
With the Doove and Boosters compromised, Inara and Tracy have to bring the fight to the Council. But they can’t do it alone or empty-handed. Inara recommits. Tracey points the way. Amanda & Brandon draft their party.
After the Council of Bright destroyed the capital, everything is in disarray. Three months later, we’re adjusting to the new way of life. Inara refuses breakfast. Tracey brews some tea. Everyone is on their guard.
Tracey and Inara have only a few hours before the representatives’ revote. Can they find a way to separate Alonzo from the medallion before it’s too late? Inara considers a plant. Tracey takes a suggestion. Harriet answer the call.
With the body Alonzo encased in the anti-magic bubble, the party has to deliver the prince and his energy doppelgänger to Concentra. It will definitely go well. Tracey suffers for suffrage. Inara makes a move. Alonzo speaks for himself.
The party regains their wrestling friend and delivers the Liar’s Mouthpiece back to Franny. What is she going to do with it? And what does she know that no one else knows? Inara, Tracey and Kohl listen.
The party must recover the Liar’s Mouthpiece, but it’s somewhere within the wrestling arena. In what level—or layer—is it hidden? And who knows what’s inside? Tracey flourishes. Inara makes an entrance. Eugene talks it out.
Now that Alonzo has stolen the battery, the party is back to square one. If only there was someone of great wisdom and power who could help them out? Tracey definitely has a new best friend. Inara cases a strip mall. Finale pushes by.
What has a slamming door, elevator music a mild-mannered docent and two thumbs? This episode! The party looks for a museum to heist while searching for the Midnight Man. Tracey is a relic. Inara interns. Finale’s crackin’ skulls.
With the massive Oatcake dealt with, the party takes refuge in a secret bar. But the patrons might be more dangerous than the monsters outside. Inara starts a bidding war. Tracey orders nachos. Finale drinks the drink.
With Oatcake on the line, the party needs to stop the wrestling match or their cutest party member could be in trouble. Let’s get creative with Creative. Inara summons Ceberus. Tracey accidentally tears down a wall. Kohl remembers the holiday party.
When the Speaker calls, you answer. The party tries to put together the puzzle of the stars and the Centering, even when danger looms in the background. Inara holds the leash tighter. Tracey stops traffic. Kohl cuts a promo.
Practicing our French, preparing with the players and moving on from the labors. This is the Afterparty, where we sit down after every episode to break down our game and answer your questions about how to play at home.