Rebuilding Alabaster, finding new artificer stats and Brandon rolling better. This is the Afterparty, where we sit down after every episode to break down our game and answer your questions about how to play at home.
Emptying out an arena, seeing the story forest for the trees, and working a magic SmartBoard. This is the Afterparty, where we sit down after every episode to break down our game and answer your questions about how to play at home.
The party regains their wrestling friend and delivers the Liar’s Mouthpiece back to Franny. What is she going to do with it? And what does she know that no one else knows? Inara, Tracey and Kohl listen.
Learning the teachings of Adamah, read our Slack chats, and assembling the optimal sandwich. This is the Afterparty, where we sit down after every episode to break down our game and answer your questions about how to play at home.
The party must recover the Liar’s Mouthpiece, but it’s somewhere within the wrestling arena. In what level—or layer—is it hidden? And who knows what’s inside? Tracey flourishes. Inara makes an entrance. Eugene talks it out.
Bringing Finale’s fiance home, making friends with your kidnapper, and watching yourself eat. This is the Afterparty, where we sit down after every episode to break down our game and answer your questions about how to play at home.
Now that Alonzo has stolen the battery, the party is back to square one. If only there was someone of great wisdom and power who could help them out? Tracey definitely has a new best friend. Inara cases a strip mall. Finale pushes by.
Comparing our favorite grifts, meeting Alonzo for the first time, and working in podcasting full time. This is the Afterparty, where we sit down after every episode to break down our game and answer your questions about how to play at home.
What has a slamming door, elevator music a mild-mannered docent and two thumbs? This episode! The party looks for a museum to heist while searching for the Midnight Man. Tracey is a relic. Inara interns. Finale’s crackin’ skulls.
Drawing Finale to life, describing our favorite drinks and bars, and preparing for the future job of podcasting. This is the Afterparty, where we sit down after every episode to break down our game and answer your questions about how to play at home.
With the massive Oatcake dealt with, the party takes refuge in a secret bar. But the patrons might be more dangerous than the monsters outside. Inara starts a bidding war. Tracey orders nachos. Finale drinks the drink.
Breaking down Creative, retelling an old D&D adventure, and invoking a safe haven. This is the Afterparty, where we sit down after every episode to break down our game and answer your questions about how to play at home.
With Oatcake on the line, the party needs to stop the wrestling match or their cutest party member could be in trouble. Let’s get creative with Creative. Inara summons Ceberus. Tracey accidentally tears down a wall. Kohl remembers the holiday party.
Getting into wrestling, building Alonzo’s and Kohl’s character sheets, and Julia’s experience on the mic. This is the Afterparty, where we sit down after every episode to break down our game and answer your questions about how to play at home.
When the Speaker calls, you answer. The party tries to put together the puzzle of the stars and the Centering, even when danger looms in the background. Inara holds the leash tighter. Tracey stops traffic. Kohl cuts a promo.
Practicing our French, preparing with the players and moving on from the labors. This is the Afterparty, where we sit down after every episode to break down our game and answer your questions about how to play at home.
Adventuring with two players, unveiling the secrets of time and space, and creating an ice-breathing T-Rex. This is the Afterparty, where we sit down after every episode to break down our game and answer your questions about how to play at home.