Discussing multiclassing, makeovers, CRONCH, our new items, arcade stories, and more! This is the Afterparty, where we sit down after every episode to break down our game and answer your questions about how to play at home.
With the Bone Whale defeated, the party gets a reward at an exclusive club. What’s on the other side of the door in the middle of nowhere? Tracey goes under the knife. Inara grinds. Johnny gets his fortune.
Nerfing the Undying Light, the ghosts of kills past, and our fixation on pursuing snacks. This is the Afterparty, where we sit down after every episode to break down our game and answer your questions about how to play at home.
The party walks into the Bone Whale's pool of doom. Will they take down the skeletal monster and make it out alive? Inara pops in. Tracey needs a hand. Johnny sees the light.
Revenge from the grave, remembering what’s in your bag, and plenty of questions from the listeners. This is the Afterparty, where we sit down after every episode to break down our game and answer your questions about how to play at home.
With the Blackfish in check, the party crosses the river to the Antipolis ruins. Can they talk down Zubi from his frantic mind? Tracey believes. Inara digs through her bag. Johnny finds a curse.
Debating morality, weighing team dynamics, and reminiscing about chocolates and dice. This is the Afterparty, where we sit down after every episode to break down our game and answer your questions about how to play at home.
With Alonzo on the case, the party pursues the Blackfish in earnest. Can they find the turncoat inside the city guard before the Bone Whale emerges again? Tracey looks to the future. Johnny holds in a sneeze. Inara commits.
Justifying level-ups, debating Blackfish conspiracy theories, learning to love when players go off the rails, and introducing the very cool Kenku. This is the Afterparty, where we sit down after every episode to break down our game and answer your questions about how to play at home.
The party finally gets their meeting with Representative Shields. Will they get the answers they need from the Statehouse or are they setting themselves up for the Big House? Johnny gets quiet. Inara wants a sandwich. Tracey goes out for tea.
Examining prophecies, peer pressure, and our poor babysitting skills. This is the Afterparty, where we sit down after every episode to break down our game and answer your questions about how to play at home.
The party has to clean up their night out on the town when Inara gets roughed up outside by a monstrous ex-boyfriend. Can they cool down the beef to save the night? Tracey succumbs to peer pressure. Inara comes outta nowhere. Johnny gets some answers.
Bemoaning bad rolls, debating Batman vs. Daredevil, and what D&D powers we’d want to bring to real life. This is the Afterparty, where we sit down after every episode to break down our game and answer your questions about how to play at home.
The party stays the night at a local inn and starts a party of their own. Can they trust Evan, their new guard friend, or would that be a giant mistake? Tracey gambles. Inara is underage. Johnny gets a bucket.
We discuss ghost whale tummy rubs, proficiencies, and the many kinds of giants in D&D. This is the Afterparty, where we sit down after every episode to break down our game and answer your questions about how to play at home.
Our party has a massive problem: a quixotic stone giant in the Antipolis ruins. Can they make it to the city without falling under its charm? Inara pushes. Johnny takes a bite. Tracey blows his horn
We’ve got giant lore, fantasy Jarvis, and the origin stories for our characters’ names. That’s right, it’s the Afterparty! This is where we sit down after every episode to break down our game and answer your questions about how to play at home.
The pool is open for the season! Weeks after the ambush on the champion’s ceremony, our party has their first mission in Antipolis. What could be waiting for them out across the river? Inara is a lovely volunteer. Tracey splurges. Johnny sees things.